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Adapting a game type to a pedagogical purpose – how to adapt a template to the content

One of the most difficult and significant tasks in creating content in the game generator is to adapt the content that you want to transfer to the “correct” format.

For the purpose of clarifying the matter, we chose to write the post in the style of an interview, in order to allow clearer and sharper writing.

The “interview” and the post were written by Ami Hania – the founder of ClapLab and a wear expert.
Ami has been creating and adapting content templates for more than twenty years .

Question: What is the purpose of the game in pedagogical content?

According to my perception and experience and that of the company in the field, the game can be referred to in several ways:

Game for practice and repetition –
Perhaps the easiest way to incorporate games is to introduce the game into the lesson as a fun repetition of the material learned, and to use the questions themselves as a refinement of the most important things in the content that we would like to convey.

A game for learning new material
A more challenging goal for the creator of the game, which requires much more thinking and correct construction of the content,
And maybe also a combination of guidance during the game.
In a game for relearning it is easier to use material that is material for memorization.
In material that is more educational and thought-provoking, the recommendation is to create a system of which the game is a part, or to build a system of games that will teach the material gradually.

Exam through play – use quite similar to practice.
However, since this is an exam, one should choose a pattern in which the required acting skill
Does not harm the ability of the players to show their knowledge in the field.
There is also a very good option for teachers and learners – to create an exam using a game without the testee knowing that he is in the exam.
This neutralizes the pressure and resistance of the test takers towards the “test”, when at the same time

The teachers can draw conclusions about the level of knowledge of the learners.

Cracking game for Hanukkah Alona Katovitz and Esnat Kaliman ClapLab workshop
An example of adapting a game to the content – a cracking game for Hanukkah Alona Katovitz and Esnat Kaliman ClapLab workshop

Question: How do you access the content you want to play?

In the first step, I recommend scanning the content you want to display in order to get to know it well .

After getting to know the content well, you can start thinking about what kind of game it can fit.

Even before that you have to think about another parameter which is the target audience ,
Who are the players who will play in the game we will create.

After we know what the content is adequately and understand who the target audience is,
You can scan the existing templates and start to familiarize yourself initially

For templates that fit well with the content you want.

My general approach to creating game content and matching is:

  • The first measure is how easily the players will be able to connect to the content and how much fun they will have while playing, because playing without fun is problematic.
  • The second measure is to think about the important points in the content that we would like the games to know and learn .
  • The third measure is matching the fun and the content to each other in the right format, and matching the format to the target audience.
    There are templates that are more childish and even if they are correct they will not suit an adult audience, and there are templates that have a lot of words and this makes it difficult for a younger audience, and vice versa.
A combination of enjoyable learning and fun for studying a cycle - a correct choice of a template suitable for the content
A combination of enjoyable learning and fun for studying a cycle – a correct choice of a template suitable for the content

Question: Following on from the answer about the nature of the patterns, who is it even suitable to play in learning?

Always remember that everyone loves to play! Everyone at any age loves to play. The shell and content need to change but everyone connects and wants to play.

In the games that we developed in the generator and in general, players of all ages, from all strata of the population and at all levels play. Engineers in high-tech companies and even top judges participated with great pleasure in the games we also developed for kindergartens.

The games combine challenge and knowledge, so if they are adapted to the target audience and the audience experiences the games as ones that respect them, they will rush to play and enjoy the game and the learning a lot.

question: Are there additional parameters in choosing the template?

Of course, there are many parameters and every content creator has different considerations when choosing the template and content.

However, two particularly significant parameters are time and place.

The time parameter – how much time do we have to play? If we have little time for the game we will choose faster patterns and patterns where the players will finish the game quickly.

The place parameter – where will the players play the game? Will this happen on their computer? On the smartphone?
And maybe they even play it as a group and would prefer a group or individual game that we will broadcast to everyone?

Adapting the template to the environment in which we want to play the game
Adapting the template to the environment where we want to play the game

Question: I chose a template and created an adaptation to the content. How do you know it is true?

The best way to test pedagogical content, and certainly games, is to try them!
Only after experience can we know if they are good or not.

The first examiners of the content are the creators themselves. If you are a content creator just play the game yourself.
Feel if he is good, if he conveys the material, if you enjoy it.

After that, it is recommended to pass the game on to other people, perhaps partners in the project, the school or the subject of the exam.

And finally, watch who the target audience is while playing physically or digitally.

We check the games using Google Analytics and analysis of playing time and the end of the game of the players.
These metrics help us identify successful templates and successful content.

It is always recommended to listen to feedback, correct, improve and change until the games work. Both playful and pedagogical.

Sometimes you should try different templates on the same content and check which one works better.

Final question: What is your favorite template out of all the templates available on ClapLab today?

As always, you could say they were all my daughters. And they are all kind.

However, in choosing a template, the puzzle game is my favorite because it combines the skill of putting the puzzle together with answering questions.
And also on its visual side, like many other templates that combine images, it has a special and pleasant fun.

In the group game patterns, I really like the cracks, or alternatively the circle X ,
And this is because they combine strategy with the knowledge required of the players.

Adapting a game type to a pedagogical need - how to adapt a template to the content
Adapting a game type to a pedagogical need – how to adapt a template to the content

bulk

Find the phrases hidden in bulk 3 difficulty levels

Explanation of the game

The players have to find phrases and words hidden in the bulk
On the side is the word bank that shows the words that need to be found
Once all the words are found the game will end successfully

Option to combine text

Single game

Suitable for all ages

Advantages of the game:

Automatic creation of the bulk and each player gets a shuffled table

Easy variable game level selection | medium | Difficult with entry level option.

Choosing a design for bulk colors, the size of the table and of course the words to search for

How do you create the game?

  • In the question editing area, enter the words that will appear in bulk
  • Images can be combined as questions in the word bank
  • On the main screen, choose colors and locations for the bulk table
  • Save the bulk game and share

Extra points in bulk game

  • In the question editing area, enter the words that will appear in bulk
  • Images can be combined as questions in the word bank
  • On the main screen, choose colors and locations for the bulk table
  • Save the bulk game and share

טריוויה

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משתתפים בחידון טריוויה ונעזרים בגלגלי הצלה

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  • מקלידים שאלות
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  • בקישור המשחק בוחרים את שמות הקבוצות
  • בוחרים האם סדר רנדומלי או קבוע לשאלות
  • מפעילים את המשחק מול הקבוצות המתחרות
  • עונים על שאלות, בוחרים “עזרה”, משחקים ונהנים!

נקודות נוספות במשחק טריוויה

  • לאיזור השאלות הנבחרות מוסיפים שאלות סגורות בלבד
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Adapting a game type to a pedagogical purpose – how to adapt a template to the content

הסבר קצר כפי שמופיע בעמוד “התבניות שלנו”

הסבר על המשחק

הסבר (ארוך יותר) על המשחק הסבר (ארוך יותר) על המשחק הסבר (ארוך יותר) על המשחק הסבר (ארוך יותר) על המשחק הסבר (ארוך יותר) על המשחק

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איך יוצרים את המשחק?

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ClapLab logo

Adapting a game type to a pedagogical purpose – how to adapt a template to the content

הסבר על המשחק

הסבר (ארוך יותר) על המשחק הסבר (ארוך יותר) על המשחק הסבר (ארוך יותר) על המשחק הסבר (ארוך יותר) על המשחק הסבר (ארוך יותר) על המשחק

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